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LOOT


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List Price: $9.99
Our Price: $9.61
Your Save: $ 0.38 ( 4% )
Recent Price Activity
Availability: Usually ships in 24 hours
*Eligible orders over $25 ship free
Manufacturer: Gamewright
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Average Customer Rating:     

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Amazon Maximum Age: 14 Manufacturer Maximum Age: 88 Amazon Minimum Age: 120 Batteries Included: 0 Binding: Toy Brand: Vintage Sports Cards Inc Loot EAN: 0759751002312 Feature: Ages 10 and up Is Autographed: 0 Is Memorabilia: 0 Label: Gamewright Manufacturer: Gamewright Manufacturer Minimum Age: 120 Model: 231 Publisher: Gamewright Release Date: 2006-06-12 Studio: Gamewright
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Editorial Reviews:
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Yo-Ho-Ho and a Barrel of Fun! Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents' merchant ships and seize valuable treasure. But watch your back, matey plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas. Awards: Dr. Toy Smart Play / Smart Toy Award Mensa Select Parents' Choice Silver Honor Major Fun Award Canadian Toy Testing Council ** Ages: 10,11,12,Adult Players: 2-8 Manufacturer: Gamewright
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Spotlight customer reviews:
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Customer Rating:      Summary: Fantastic Comment: This is my second favorite Gamewright game. I really love Frogjuice, but this game is really excellent. It's pretty easy to learn, but there is enough variety to make it interesting the whole time and for many games. You can tell when a game has been well designed and thought out, and this one definitely has. Definitely recommended.
Customer Rating:      Summary: Fun family game Comment: This proved to be a very nice game. Easy enough to start, but it does have some levels of startegy and planning that you recognize as you play.
Rules for team play add to the fun.
We've played this with various friends, and they've all gone out and bought their own soon after.
Customer Rating:      Summary: Great card game Comment: This card game is great. My wife and I would play with family and her relatives. Kids through adults loved it so much, we had to buy 20 sets for all of the families that wanted one.
The one quirk with the game is that how to end the game is not fully explained. What happens when someone plays their last card? Does the game continue until someone cannot play or immediately after the last card is played?
But that's nitpicky. This game is great, especially for the price.
Customer Rating:      Summary: Earlier Reviewer Mistaken About Rules Comment: A previous reviewer of this game who claimed that there is a flaw in its rules was incorrect. That reviewer wrote: "The problem is one person can basically just wait the other person out and keep drawing cards and rarely ever play until the deck is out. Then at the end, that player will still have cards after the other player has long run out, meaning that they just lay down merchant ships and collect them." Actually, that would be impossible if the game's printed instructions are followed. They state that "The game ends when the draw pile has been depleted and one player has played his last card." In other words, as soon as the draw pile is gone and one player is out of cards, the game ends. And even more importantly, players at that point who are stuck with merchant-ship cards in their hands have to DEDUCT those cards' values from their score! Here is that part of the instructions: "Total all of the gold coins from the merchant ships you've won, then deduct the number of gold coins from the merchant ships still in your hand at the end of the game." Those rules make it pointless to try waiting out the other player by hoarding cards, because the hoarder risks getting stuck with them at the end of the game and paying a heavy penalty. (I wanted to point these things out because this really is a great game, and I don't want anyone to hesitate about buying it due to misinformation! Yo-ho-ho!)
Customer Rating:      Summary: Loot - great mass appeal Comment: I've played Loot with many different people, some were serious gamers, others not so much. Loot appeals to a large audience for a number of reasons. At about 20 minutes per game, it's fast to play and doesn't get bogged down in intricate rules or game mechanics. It's also a good balance between luck and strategy. Plus, who doesn't like pirates?
The premise of the game is to capture merchant ships by attacking them with pirate ships. Both types of ships have varying card values, plus there are some trump cards. The strategy is determining which ships to go after and how much you want to fight for them.
This is a great card game at a reasonable price. The card design is very cartoonish, which is great for younger players. My only complaint is that the colors used to distinguish the 4 sets of pirates should have been more contrasting. The purple, navy, and dark green look awfully similar.
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