Customer Rating: 




Summary: For Shame
Comment: My wife has a Masters in Fine Arts from the School of the Museum of Fine Arts in Boston. She could not complete the crossword puzzle in this STUPID 5th Grade Jump Start game. Hello, Jump Start people...what were you thinking? Educational software is supposed to make the learning process fun, not a source of complete frustration. Please pull this game off the market and retool it before you inflict it on any other poor unfortunate kids.
Customer Rating: 




Summary: The worst Jumpstart product made
Comment: Our family has over 10 titles and 7 years of experience with Jumpstart products. Do NOT waste your money on this. My child spends more time navigating the product than learning. There is way too much emphasis on Art (defined only as painting). Finally, the geography content is fine but the globe doesn't move to get to the right answer/continent.
Customer Rating: 




Summary: Forget-About-It
Comment: We have several JumpStart levels, and so I thought 5th grade would be okay, but I was wrong! It starts out with a looong cartoon intro. Then you are forced to go through a politically correct interview of a "rat" before you can start with a crossword puzzle that stopped us cold. One of the questions it asked in level one (the easiest) is who is (1548) the Venitian artist of the same town? So, we had to go through the "museum" of baroque art, look at every picture, read every description, and still didn't fine the answer!
I took art history in college, not in the 5th grade! Now I can't even return the ...junk!
Customer Rating: 




Summary: Poorly designed, way too frustrating
Comment: Despite good reviews for other JumpStart programs, the 5th grade one is very frustrating. The opening scene gives no guidance for what the child is supposed to do and the dialog between the two characters is way over their heads. My daughter was totally frustrated and lost all enthusiasm for trying this program.
Customer Rating: 




Summary: Be a detective
Comment: Join Jo Hammet, kid detective as she captures Dr x. before Hooverville is destroyed. Put on your thinking, playing and excitement caps! You will play a crossword (Geography and arts) at Hooverville Museum then you will proceed to the station to pick a math lock (Math) and get in , to eavesdrop on a fill-in-the-blanks speech by henchmen of Dr. x! Skate over (you will control Jo's skateboard and run away from the henchmen, if you get caught by them, you will go to jail. You will sequence the boxes with the biggest under and escape from the window! It's math skills you require here.) to Bertie's Juice bar to work on fractions and prepare sodas to get stuff from Bertie. Go over to Jimmy's Junkyard and arrange the tangram like the picture above and get something you need to disarm the bomb Dr x is preparing. Then it's over to Maggie Mead's underground artifact place! Be careful of the rolling stones. You have got to buy this CD! It's educational too! I have it, IT'S COOL...